Recent Posts

Pages: 1 ... 4 5 [6] 7 8
51
General Discussion/Introductions / New Loading Music (2)
« Last post by Cornengels on July 16, 2015, 11:48:46 am »
So how about it plays this on a continuous loop: https://www.youtube.com/watch?v=TcxpbhM0DaA
52
Guides / Re: Crafting and Stuff! [WIP]
« Last post by Leon Rodgsky on July 15, 2015, 12:35:09 pm »
Straight up restricting players seems a bit odd- In terms of crafting. Some of us have different backgrounds with different stories. For instance, for Charles During I decided to have this character hold past experiences with technology. Being an inventor in City 8, having been taught by a rogue GRID. Which actually happened mind you. So I consider my character to be able to create literally everything- However, I make sure to keep it down scaled. Where the most I can create in terms of weaponry is a puny pistol.

The point is-
On my time in the server I've successfully crafted a DIY gas mask. And an incredibly bright flashlight. Is this allowed? Did I do bad?

Considering you're a trustworthy player, and a regular, I wouldn't mind. By default, you can craft some items; most restrictions apply to firearms. I'm fine with backstories like that, as long as it isn't like, "Famous for learning how to invent snipers from soda cans."
53
Whitelist Applications / Re: MPF APP
« Last post by Cornengels on July 15, 2015, 11:07:23 am »
+102912093013092831033813.
54
Guides / Re: Crafting and Stuff! [WIP]
« Last post by Doublechief on July 15, 2015, 08:20:19 am »
Straight up restricting players seems a bit odd- In terms of crafting. Some of us have different backgrounds with different stories. For instance, for Charles During I decided to have this character hold past experiences with technology. Being an inventor in City 8, having been taught by a rogue GRID. Which actually happened mind you. So I consider my character to be able to create literally everything- However, I make sure to keep it down scaled. Where the most I can create in terms of weaponry is a puny pistol.

The point is-
On my time in the server I've successfully crafted a DIY gas mask. And an incredibly bright flashlight. Is this allowed? Did I do bad?
55
Character Stories and Art Gallery / The Ambassador
« Last post by Leon Rodgsky on July 14, 2015, 08:55:02 pm »
  Here's a pic I made a while back when Ambassadors were first introduced. Thought I should post it here just for fun:

56
Guides / Crafting and Stuff! [WIP]
« Last post by Leon Rodgsky on July 14, 2015, 06:48:48 pm »
   So, you may have noticed that we have a crafting plugin installed on the server. However, you may be unclear on how to use it, both in terms of how to use the plugin itself, and how to RP it (not /me makes sniper).

The Basics
You may have found a piece of plastic lying around near some trash, or maybe you have a lot of cans you want to turn into metal. There are two things you could do with such supplies as metal and plastic; turn them into the MPF for Loyalist Points (but, beware, turning too much in at a time will most likely have you interrogated and executed under the suspicion that you have relations to black market dealers), or craft yourself some nifty and useful supplies, such as zip ties, or even firearms. Of course, not only will you need materials, you'll need a work station. Various workbenches and furnaces can be found throughout the map, usually in restaurants or stores (Or, of course, the Union-protected CWU factory). However, this can be dangerous, as you will often find yourself crafting supplies dangerously close to Civil Protection officers.

Schematics and Training
You may have noticed that the crafting menu is rather bare, and you have very few things to choose from. This is because you are generally untrained. The Union goes through extreme measures to prevent citizens from learning how to develop weapons, and only very few people remember how. You may happen to find schematics throughout the map, or meet someone who knows a certain crafting style. If this is the case, PM an admin, and ask for the flags that correspond with what you have learned.

Roleplaying the Crafting
If you are crafting an item, you must /me the various stages of the crafting process. The task does not have to be done in real time, but rather in-game time (recognizable by the day/night cycle). Rome wasn't built in a day, and neither was the Tau Particle Displacer.

That wraps up the crafting guide (for now, at least). If you have any questions or suggestions, make sure to post something on this thread. Hope this helped!
57
Rules / Re: Combat and Resisting Arrest (WIP)
« Last post by Leon Rodgsky on July 14, 2015, 02:44:52 pm »
AHAHAHAHAHHA how convenient...

I only have one thing to say.



Let this be a perfect example, kids.
58
Rules / Re: Combat and Resisting Arrest (WIP)
« Last post by MarxxMan on July 14, 2015, 01:31:13 pm »
AHAHAHAHAHHA how convenient...
59
Rules / Re: Combat and Resisting Arrest (WIP)
« Last post by Leon Rodgsky on July 14, 2015, 12:50:44 pm »
You should add something in about getting tortured/tie up and hanging from a hook/getting cut up...

  I added a part about what would happen if you are injured. However, I already did put up a part on being tied up. If you're getting tortured, chances are, you're already in a P2L scenario, and if you're hanging from a hook (...) then it's P2L.
60
Rules / Re: Combat and Resisting Arrest (WIP)
« Last post by MarxxMan on July 14, 2015, 03:05:09 am »
You should add something in about getting tortured/tie up and hanging from a hook/getting cut up...
Pages: 1 ... 4 5 [6] 7 8