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41
Yesterday, you said you'd watch it tomorrow. JUST WATCH IT!
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Character Stories and Art Gallery / Some Awesome Motivation by Leon Trotsky
« Last post by Leon Rodgsky on July 17, 2015, 10:16:10 pm »
I was watching a Leon Trotsky speech, and it was incredibly motivational. "Just do it!" he said, "Make your dreams come true!" A message that truly resonates with me.

43
General Discussion/Introductions / Re: What do you want for the Map?
« Last post by Leon Rodgsky on July 17, 2015, 03:45:42 pm »
Areas for all the factions such as the map actually having a Rebel base                                      To clarify. If any of this makes no sense, just ignore it because right now,
or the Ambassadors actually having their own private and maybe furnished                               I barely know right from left.
flats seeing as there's only two buildings for 2 Ambassadors when there's three                       
and their flats are actually the Loyalist housing. I think you should                                             
make the Nexus a little less.. Confusing as I've seen a lot of units get lost in
there (Lol)). I want there to be more places for the Loyalists and normal
citizens to actually do something because we never seem to do work cycles..
Ever.. Next on my list would be another rooftop system like the current map and
maybe a way to break into certain buildings via rooftop. Lastly, it'd be nice for there
to be a sewers system that is actually dangerous. The toxic gas is nice and all but
other than that, it's completely harmless if you have a gas mask (So add in some
headcrabs or something)...

  I could make it like Ravenholm from that one HL2 E3 demo. There were a lot of traps all over the place, and if you were clever, you could, say, destroy the platform a large dumpster was sitting on, causing it to fall over and crush someone. The Ravenholm mission that was in the release version of HL2 was also like this, with random fire traps set all over the place, propellers you had to duck under, etc. I could add that to the sewers, where you have to watch your step or you'll end up getting killed by something.

Edit: Here's the video: https://www.youtube.com/embed/yxYviVfwAHA Fast forward to 2:30
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General Discussion/Introductions / Re: What do you want for the Map?
« Last post by MarxxMan on July 17, 2015, 12:51:06 pm »
Areas for all the factions such as the map actually having a Rebel base                                      To clarify. If any of this makes no sense, just ignore it because right now,
or the Ambassadors actually having their own private and maybe furnished                               I barely know right from left.
flats seeing as there's only two buildings for 2 Ambassadors when there's three                       
and their flats are actually the Loyalist housing. I think you should                                             
make the Nexus a little less.. Confusing as I've seen a lot of units get lost in
there (Lol)). I want there to be more places for the Loyalists and normal
citizens to actually do something because we never seem to do work cycles..
Ever.. Next on my list would be another rooftop system like the current map and
maybe a way to break into certain buildings via rooftop. Lastly, it'd be nice for there
to be a sewers system that is actually dangerous. The toxic gas is nice and all but
other than that, it's completely harmless if you have a gas mask (So add in some
headcrabs or something)...
45
General Discussion/Introductions / Re: What do you want for the Map?
« Last post by Leon Rodgsky on July 16, 2015, 09:45:56 pm »
I want to see a picture of me every 2 feet.

   How about every... four or five feet? I think every two feet might become too overwhelming.
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General Discussion/Introductions / Re: What do you want for the Map?
« Last post by Cornengels on July 16, 2015, 09:29:44 pm »
I want to see a picture of me every 2 feet.
47
General Discussion/Introductions / Re: What do you want for the Map?
« Last post by Leon Rodgsky on July 16, 2015, 09:22:37 pm »
I like the current map as it is. I feel like you should only really
edit some major parts in that map (If you have been granted to
edit the map by the original owner, I think). But all in all, I like the current map,
but, seeing some of the parts you made (The Consol's office),
I would just like to see the current map edited...

  We've had the map we currently use for quite some time now. First, I can not edit it, and even if I could, I wouldn't. I want something fresh and new (as do most of the players), and even still, we're going to make the map no matter what (even if we don't use it, which, we definitely will).
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General Discussion/Introductions / Re: What do you want for the Map?
« Last post by MarxxMan on July 16, 2015, 06:39:42 pm »
I like the current map as it is. I feel like you should only really
edit some major parts in that map (If you have been granted to
edit the map by the original owner, I think). But all in all, I like the current map,
but, seeing some of the parts you made (The Consol's office),
I would just like to see the current map edited...
49
General Discussion/Introductions / What do you want for the Map?
« Last post by Leon Rodgsky on July 16, 2015, 03:09:32 pm »
   You may have - or, equally, may not have - heard that Trufflez and I are currently making a custom map for the server (it will also go up on the workshop, but it was designed to fit the server's purposes). It's a mix between the prototype HL2 beta maps, as well as whatever may pop into our heads. While the map is still in development, I thought I may as well ask you, what do you want to see in the map? Any unique futures, things you might not find in another map. For example, the map will have a working teleporter in the Consul's office for off-world relocations. What do you want to see?

Some of the HL2 concept art we're basing the map off of:
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General Discussion/Introductions / Re: New Loading Music (2)
« Last post by Leon Rodgsky on July 16, 2015, 03:02:52 pm »
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