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Messages - Leon Rodgsky

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1
Admin Applications / Re: Death Razor's Application
« on: January 30, 2016, 06:09:36 pm »
Definite +1 from me. I'll see what the others have to say before it's official, but your chances are looking good!

2
Whitelist Applications / Vortiguant Application Format
« on: January 30, 2016, 06:03:21 pm »
Name:
Character names:
Experience on other servers:
How long have you played on the server?
Would you like an enslaved or free vortigaunt?:
Write a brief (one paragraph or so) biography of your vortiguant:

Note: This format is subject to change at any time.

3
Guides / [Lore] Systems of Government [WIP]
« on: January 29, 2016, 05:15:54 pm »
I felt it necessary to produce a guide as to how exactly the Universal Union runs things on Blim Co. So... here you go.

Command Structure
On Blim Co,  the Universal Union's workers (CWU), police force (MPF), and special police force (OTA) mostly serve independent from one another. They are centralized by the creatively named Central Government, which consists of the Ministers, Overseer, and Administrator/Advisers. The Central Government have three main purposes: They create laws, control the legal system (they reside over the JURY MPF division), and issue orders to the police forces.

Central Government's Branches
The Central Government is composed of various ministries, all dictated by a single minister. The ministries are:
  • Security: Managed by the Minster of Security; has control over who is accepted into the MPF, issues orders to the MPF, and has authority over anything pertaining to the security of the State, such as the legal system.
  • Property: Managed by the Minister of Property; has control over housing, stores, building usage, and anything else regarding the State's property.
  • Information: Managed by the Minister of Information; manages the flow of information throughout the state, has usage of State Broadcasts, and has complete jurisdiction regarding the censoring of information. Usually works alongside the Minister of Security.
  • Labor: Managed by the Minister of Labor; represents the Civil Workers' Union in the Central Government, and, accordingly, controls the distribution of goods throughout the state.
Note: Ministries are always subject to change.

The Overseer
The Overseer serves as the centralizing factor to the Ministers, and reports only to the Administrator of Earth and to the Advisers. The Overseer has jurisdiction over the appointing of all Ministers, and can overrule a minister's decision with permission from the Advisers. The main purpose of the Overseer is to ensure the Ministers do not engage in internal conflict, do nothing to destabilize Universal Union control, and to carry out the will of the Administrator of Earth. The Overseer also has symbolic meaning, intended to serve as a character to be glorified and be seen as a role model; he also is a figure designed to be feared by those who question the Union's authority.

4
News / We have returned! (And workshop link)
« on: January 29, 2016, 04:18:37 pm »
   Everyone, we have returned! I'm in the process of rewriting some forum stuff, such as applications and the like. The server is open to join for whoever wants to; also, all admins/moderators will be required to apply again (for now, I'll be simply approving/declining apps, we won't be voting until we get things running again). I'm going to also going to write a brief custom lore guiding for those who are new to the server, but I'm not sure when. Good to see everyone back!

Here's the workshop link, by the way: http://steamcommunity.com/sharedfiles/filedetails/?id=230947737

5
  It appears that whenever I take a small break, everyone disperses. I'll be getting on more soon. Hopefully people will start coming back.

6
I was watching a Leon Trotsky speech, and it was incredibly motivational. "Just do it!" he said, "Make your dreams come true!" A message that truly resonates with me.


7
General Discussion/Introductions / Re: What do you want for the Map?
« on: July 17, 2015, 03:45:42 pm »
Areas for all the factions such as the map actually having a Rebel base                                      To clarify. If any of this makes no sense, just ignore it because right now,
or the Ambassadors actually having their own private and maybe furnished                               I barely know right from left.
flats seeing as there's only two buildings for 2 Ambassadors when there's three                       
and their flats are actually the Loyalist housing. I think you should                                             
make the Nexus a little less.. Confusing as I've seen a lot of units get lost in
there (Lol)). I want there to be more places for the Loyalists and normal
citizens to actually do something because we never seem to do work cycles..
Ever.. Next on my list would be another rooftop system like the current map and
maybe a way to break into certain buildings via rooftop. Lastly, it'd be nice for there
to be a sewers system that is actually dangerous. The toxic gas is nice and all but
other than that, it's completely harmless if you have a gas mask (So add in some
headcrabs or something)...

  I could make it like Ravenholm from that one HL2 E3 demo. There were a lot of traps all over the place, and if you were clever, you could, say, destroy the platform a large dumpster was sitting on, causing it to fall over and crush someone. The Ravenholm mission that was in the release version of HL2 was also like this, with random fire traps set all over the place, propellers you had to duck under, etc. I could add that to the sewers, where you have to watch your step or you'll end up getting killed by something.

Edit: Here's the video: https://www.youtube.com/embed/yxYviVfwAHA Fast forward to 2:30

8
General Discussion/Introductions / Re: What do you want for the Map?
« on: July 16, 2015, 09:45:56 pm »
I want to see a picture of me every 2 feet.

   How about every... four or five feet? I think every two feet might become too overwhelming.

9
General Discussion/Introductions / Re: What do you want for the Map?
« on: July 16, 2015, 09:22:37 pm »
I like the current map as it is. I feel like you should only really
edit some major parts in that map (If you have been granted to
edit the map by the original owner, I think). But all in all, I like the current map,
but, seeing some of the parts you made (The Consol's office),
I would just like to see the current map edited...

  We've had the map we currently use for quite some time now. First, I can not edit it, and even if I could, I wouldn't. I want something fresh and new (as do most of the players), and even still, we're going to make the map no matter what (even if we don't use it, which, we definitely will).

10
General Discussion/Introductions / What do you want for the Map?
« on: July 16, 2015, 03:09:32 pm »
   You may have - or, equally, may not have - heard that Trufflez and I are currently making a custom map for the server (it will also go up on the workshop, but it was designed to fit the server's purposes). It's a mix between the prototype HL2 beta maps, as well as whatever may pop into our heads. While the map is still in development, I thought I may as well ask you, what do you want to see in the map? Any unique futures, things you might not find in another map. For example, the map will have a working teleporter in the Consul's office for off-world relocations. What do you want to see?

Some of the HL2 concept art we're basing the map off of:

11
General Discussion/Introductions / Re: New Loading Music (2)
« on: July 16, 2015, 03:02:52 pm »
......

12
Guides / Re: Crafting and Stuff! [WIP]
« on: July 15, 2015, 12:35:09 pm »
Straight up restricting players seems a bit odd- In terms of crafting. Some of us have different backgrounds with different stories. For instance, for Charles During I decided to have this character hold past experiences with technology. Being an inventor in City 8, having been taught by a rogue GRID. Which actually happened mind you. So I consider my character to be able to create literally everything- However, I make sure to keep it down scaled. Where the most I can create in terms of weaponry is a puny pistol.

The point is-
On my time in the server I've successfully crafted a DIY gas mask. And an incredibly bright flashlight. Is this allowed? Did I do bad?

Considering you're a trustworthy player, and a regular, I wouldn't mind. By default, you can craft some items; most restrictions apply to firearms. I'm fine with backstories like that, as long as it isn't like, "Famous for learning how to invent snipers from soda cans."

13
Character Stories and Art Gallery / The Ambassador
« on: July 14, 2015, 08:55:02 pm »
  Here's a pic I made a while back when Ambassadors were first introduced. Thought I should post it here just for fun:


14
Guides / Crafting and Stuff! [WIP]
« on: July 14, 2015, 06:48:48 pm »
   So, you may have noticed that we have a crafting plugin installed on the server. However, you may be unclear on how to use it, both in terms of how to use the plugin itself, and how to RP it (not /me makes sniper).

The Basics
You may have found a piece of plastic lying around near some trash, or maybe you have a lot of cans you want to turn into metal. There are two things you could do with such supplies as metal and plastic; turn them into the MPF for Loyalist Points (but, beware, turning too much in at a time will most likely have you interrogated and executed under the suspicion that you have relations to black market dealers), or craft yourself some nifty and useful supplies, such as zip ties, or even firearms. Of course, not only will you need materials, you'll need a work station. Various workbenches and furnaces can be found throughout the map, usually in restaurants or stores (Or, of course, the Union-protected CWU factory). However, this can be dangerous, as you will often find yourself crafting supplies dangerously close to Civil Protection officers.

Schematics and Training
You may have noticed that the crafting menu is rather bare, and you have very few things to choose from. This is because you are generally untrained. The Union goes through extreme measures to prevent citizens from learning how to develop weapons, and only very few people remember how. You may happen to find schematics throughout the map, or meet someone who knows a certain crafting style. If this is the case, PM an admin, and ask for the flags that correspond with what you have learned.

Roleplaying the Crafting
If you are crafting an item, you must /me the various stages of the crafting process. The task does not have to be done in real time, but rather in-game time (recognizable by the day/night cycle). Rome wasn't built in a day, and neither was the Tau Particle Displacer.

That wraps up the crafting guide (for now, at least). If you have any questions or suggestions, make sure to post something on this thread. Hope this helped!

15
Rules / Re: Combat and Resisting Arrest (WIP)
« on: July 14, 2015, 02:44:52 pm »
AHAHAHAHAHHA how convenient...

I only have one thing to say.



Let this be a perfect example, kids.

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